Jeb explained it was due to issues in the large tree generator code that caused severe performance issues. Large oak trees no longer naturally generate in forest biomes. Trees generated in abundance within "woods" and "Woods Mountain" terrain, and more sparsely in "Original" and "Original Mountain" terrain.Īdded true biomes, including forests and several variants.įorests are defined by having a rainfall value of 35% or greater and a temperature value between 50% and 70%.įorest biomes have been changed due to the new world generator.įlower forests have been added, along with many other biomes and flower types.įorests now generate with rose bushes, lilacs and peonies. In versions before alpha 1.2.0, forested areas existed within various landforms which were randomly generated across the world, as true biomes did not exist yet.↑ 50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.As for the passive category, In Java Edition: Bees and bee nests also spawn in this biome more commonly.įlower forests use the same mob spawning chances as forests for hostile and ambient categories. Wolves do not spawn here, but rabbits can.
The vast number of flowers makes this biome variant an excellent source of dye. Like in plains, large oaks replace 33% of small oaks, rather than 10% in other forests.Īll types of flowers except for sunflowers, blue orchids, and wither roses generate in the flower forest in fact, besides in woodland mansions, allium flowers may generate only in flower forests. The flower forest variant has fewer trees than the regular forest, but boasts large quantities of flowers across its landscape.